@startuml
sprite $texture [48x48/16] {
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}


!define MATERIAL_TEXTURE(_alias) ENTITY(rectangle,black,texture,_alias,MATERIAL TEXTURE)
!define MATERIAL_TEXTURE(_alias, _label) ENTITY(rectangle,black,texture,_label, _alias,MATERIAL TEXTURE)
!define MATERIAL_TEXTURE(_alias, _label, _shape) ENTITY(_shape,black,texture,_label, _alias,MATERIAL TEXTURE)
!define MATERIAL_TEXTURE(_alias, _label, _shape, _color) ENTITY(_shape,_color,texture,_label, _alias,MATERIAL TEXTURE)
skinparam folderBackgroundColor<<MATERIAL TEXTURE>> White
@enduml